#ifndef HMAP_TERRAIN_H
#define HMAP_TERRAIN_H
#include "Terrain.h"

class HeightMapTerrain : public Terrain
{
private:
	int	m_Z;
	int	m_X;

public:
	HeightMapTerrain(const char* hmapFile, const char* textureFile);
	~HeightMapTerrain();

	int getWidth();
	int getLength();
	void render();
};

#endif